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So far the kids have focused on mega castles and flying pillow fortresses, but the above illustration shows that the game is able to be used for a variety of aesthetics. |
When the kids have a moment to spare they are running to a
screen to play Minecraft, a video game that allows players to build different
constructions out of textured cubes in a 3-D world. The game, as my kids like
to play it, is similar to having an infinite
number of Lego-like cubes in a variety of textures to build whatever they want
in a virtual world.
What I like about the game is that the player can chose to explore,
gather resources, build things, and, of course, engage in combat.
The kids pooled their money to buy the PC edition, and also pre-ordered
a separate edition for Xbox, so taken are they with the Minecraft universe.
I know I complain here about the kids spending too much time
behind screens, but the creative potential of this game makes me think Rome
hasn’t been napalmed just yet.
From Wikipedia: Gameplay in its commercial release has two
principal modes: survival, which requires players to acquire resources and
maintain their health and hunger; and creative, where players have an unlimited
supply of resources, the ability to fly, and no health or hunger. A third gameplay
mode named hardcore is the same as survival, differing only in difficulty; it
is set to hardest setting and respawning is disabled, forcing players to delete
their worlds upon death.
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